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Mr.Lo

  • More projects with Digital Games in school
  • and Mobile Learning.
 

Gamification design

The target of my latest MOOC on Gamification Design was to find out what type of gamers we were, after seven weeks of hard work and further study in psychological effects of games and other interesting sides of gamification, we learned something about the application of game features to real life experiences in order to enhance life, work and even learning environments. I then came to the conclusion that taking part in the mooc entitles anyone to say that they have been around. It was enlightening to be able to learn and share so much with other people especially non-teachers. It was a true adventure in the world of moocs.

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Who applies Mobile Learning?

 Many schools have been using mobile devices to teach. Some schools even have their own apps. Universities rely on Mobile Learning because of the advantages. Primary schools use mobile devices because they have proved to be useful in many ways, for example for disabled kids. Many schools talk about their experiences with Mobile Learning and their positive results. But what do students think? Do they have a different view of Mobile Learning or even further ideas on how can Mobile Learning help us in future? One student explains why Mobile Learning should be standard learning. All in all, we can summarize: Mobile Learning is the future.