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Mobile Learning and Digital Games in School

Heterogeneous Classes

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One of the problems we seem to encounter these days is having large multi-level classes as a standard; suddenly there are many pupils or students of different ages, coming from different schools, or repeating the year. Even those pupils who for different reasons almost never attended your subject in former schools are there making integration in the class even more difficult.

One nice solution can be flipping your classroom. Another problem is making your lessons interesting for boys as well as for girls, sometimes they are interested in different things, look at the masses of existing games separated by gender.  Are gender games a solution? We can certainly use games to teach, it is only a matter of searching the right game and incorporating it in our syllabus. After all, gender games keep children interested, but even if we don’t use games, we could learn from them and also differentiate giving pupils the chance to choose tasks especially when it comes to teaching things that one gender does not particularly like. Furthermore, we should not forget a problem we always encounter: Teaching children or grownups with different learning preferences or styles VAK (visual, auditive, kinesthetic) together. Many students have a dominant visual learning preference; they are fine the way our educational system works, but it is hard work to cope with dominant kinesthetic pupils because they can’t sit quietly for long, and if you have a loud class, dominant auditive students could be in disadvantage. Luckily technology is there to help once more: Thanks to mobile devices we can have videos, podcasts, simulations and interactive exercises to cover the needs of all pupils and students at the same time. Using technology in the classroom helps students and pupils learn each at their own pace, work in a team and develop their individual skills.


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Introduction to Digital Games in School

Digital Games in Class. Something from another world?

If you are looking for a change in methodology, a different way of using media in class, interactive content for mobile devices and computers to round up the lesson, try EDUGAMES.

What are E D U G A M E S ? Edugames are educational games used for school. There are a wide variety of games ready to use and many ways of using other games in class, no matter what subject you teach, how old your students are, or what kind of school you work in. This introduction contains five different ways of using games, they are separated in levels according to the time and effort a teacher might need to deal with them.


Who applies Mobile Learning?

 Many schools have been using mobile devices to teach. Some schools even have their own apps. Universities rely on Mobile Learning because of the advantages. Primary schools use mobile devices because they have proved to be useful in many ways, for example for disabled kids. Many schools talk about their experiences with Mobile Learning and their positive results. But what do students think? Do they have a different view of Mobile Learning or even further ideas on how can Mobile Learning help us in future? One student explains why Mobile Learning should be standard learning. All in all, we can summarize: Mobile Learning is the future.