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Mobile Learning and Digital Games in School

Games and Literature

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The biggest exhibition on games takes place in Cologne, Germany every year. The Gamescom is an unforgettable event for those who can get tickets. One of the most popular games this year was EVOLVE where four players play against one. One is the monster and can only be defeated if the other four players, who are the hunters, work together.

They must form a team and cooperate in order to achieve their goal. The game is not for children, but could be used in class to teach languages to youngsters over 16. Many other games could be used in class because they are now becoming better and people are getting more and more interested in games. The number of visitors as well as exhibitors from all around the globe shows the trend. The Gamescom Report   Why are games becoming better for use in class? The real surprise for some people will be to hear that the best games need good literature writers to become a success, if gamers can identify themselves with the characters, this means if they can feel the frustration, love or fear of the character in the game, they are more prone to immerse in the story and like the game. Experts are working on the translation of novels into games. This new level of games will make life easier for learners and teachers who use games in class. How? Here is an example. Have a look at this mooc from Coursera  Germans are doing a lot in order to integrate games in culture and education and vice versa. They have managed to combine technology, creativity and literature to make a new science out of games. Read more on the new level of games and literature: Digital Culture (German and English) and if you speak German, you will be interested in the following book written by Thomas Böhms and may want to visit the events shown in the calendar.


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  • More projects with Digital Games in school
  • and Mobile Learning.

Preschool Learning

Tiptoy is an interactive, audio and learning game series made by Ravensburger in Germany. It consists of games, for all ages, 3-D Puzzles and books for children from three up to ten. Different topics and school subjects can be chosen, for example: Farm, music, numbers or geography and a digital pen with sound. The pen recognizes pictures and produces their respective sound, when you hold the pen on the picture of a river; you can hear the sound of water. The pen also recognizes various symbols at the bottom of the page, each symbol has a different function, e.g. by tipping the ear symbol a voice starts explaining what a river is. Tiptoy is ideal for teaching English as a foreign language as well because it helps develop listening skills at a young age. (read also Interactive Dictionary)


Who applies Mobile Learning?

 Many schools have been using mobile devices to teach. Some schools even have their own apps. Universities rely on Mobile Learning because of the advantages. Primary schools use mobile devices because they have proved to be useful in many ways, for example for disabled kids. Many schools talk about their experiences with Mobile Learning and their positive results. But what do students think? Do they have a different view of Mobile Learning or even further ideas on how can Mobile Learning help us in future? One student explains why Mobile Learning should be standard learning. All in all, we can summarize: Mobile Learning is the future.