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Mobile Learning and Digital Games in School

SL Moocs for Educators

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It took me so long to write about this special EVO course because it contains two of the most complicated things to explain ever. Machinevo is a word made of EVO (Electronic Village Online) and

Machinima  which is making videos in second life. So, what does that have to do with mobile teaching? I need to explain SL first, as far as it can be explained. You really have to experience it. Machinevo 2015 starts in January. In the mean time try my explanation: Second Life (SL) is a "life" you live in a virtual world through an animated avatar, you can communicate live with people all over the world via voice and chat, it can be accessed via any mobile device able to surf the internet. What does that have to do with teaching? SL can be used for educational purposes, in fact, it has been used for educational purposes for a couple of years now and nowadays many universities around the world have discovered that teaching through SL works wonders. Teaching languages through SL can be fascinating. It is a hit with young people. SL provides any environment you want, that is why filming there with or without students is so interesting. There are serious islands made specially for education where you can go with your students and teach for free, for instance Edunation. The downside of SL is that anybody can access the islands and some are not safe of grievers who occasionally try to interrupt classes. Being expert teachers we can handle such disruptive behaviour, we also inform people in charge of the islands who take care of the problem. Grievers are then banned for  weeks. It is possible to track them and sue them, that would be an interesting joint project for faculties of informatics and law. There are safer islands where teachers can visit with classes after registering, such as Virtlantis. A safe island for children would be Quest Atlantis. It is not necessary to go to SL with your classes to actually profit from Machinema. Many teachers who use SL have already made machinema for teaching any kind of class, so you can flip your classroom using machinema to explain or practice grammar, conversation, poetry, mathematics, etc. Machinema is uploaded on Youtube, Vimeo or on Screencast. Here are some examples:

Teachers can learn how to reinvent school during a Mooc, but that is not all SL has to offer, there are many conferences, regular meetings and activities for educators during the whole year. Lifelong learning has been finally made possible by SL and Machinevo. There is still a lot to say, but this article is just intended to give a brief overview of a very complex topic that can not be covered even in a book. More articles to follow. Next: How to get started in SL.

 
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Digital Games and Language Teaching

Book Review  Digital Games in Language Learning and Teaching” Palgrave, Macmillan 2011 Author: Hayo Reinders

Why are digital games so interesting for teaching? Trying to answer the question I read the book and found several answers.  Although the book was written two years ago, it is by no means out of date. First of all, it is a compilation of many contributions made by language teachers and linguists experimenting with all kinds of digital games during the past decades. As the author puts it:  “The diversity of contributions in the book is united by the belief that the rationale for instructional intervention, including the use of games, should be pedagogically sound.” 

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