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Mobile Learning and Digital Games in Class

Pumpkin Soup & Rocket Man Level A0

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The group learning English from scratch was the most challenging to play with, at the same time I was convinced that a game in that group would improve confidence and vocabulary much faster than in any other group.

I decided to use two short games. Pumpkin soup onlinegames.net is rather a game for females and Rocket Man amanita-design.net was intended to be for the four males in the group of 12.

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Samorost 1 Level A2

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This time I had a group of 12 students between 17 and 22, 11 males and one female. Level A2.  The target was to review writing (simple past) We played Samorost 1 amanita-design.net

I introduced the verb wheel 4foot30.com and the online dictionary leo.org first. I then showed the  beginning of the game on the big screen until the gnome flies to the other planet, later students had to turn their computers on and finish the game.

 I went round giving handouts and helping with questions. The handouts consisted of screenshots of the game with seven pictures and three questions to each picture in simple past and simple present.

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Quest for the Rest Level A1/A2

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This was a difficult experiment. I played Quest for the Rest amanita-design.net with a group in which many people had just started learning English for the first time a few moths before, the group's English knowledge was mixed. There were 17 people between 18 and 26.

I started explaining what we were going to do and showed the first picture on the screen in the computer room. Later I handed out a page with four pictures and three questions to each picture in simple present, the lesson took 90 minutes. Students could use their mobiles to look up for words in their dictionary apps.

The homework was writing a postcard to a friend telling him about the activities of the group during their adventure holiday in present progressive and simple present.

The students could chose one of the pictures to write about.  Read how it went

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Samorost 2 Level B1

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 One of my experiments using games in school was to play Samorost 2 and review for the final exam. 

The group consisted of 18  students between 18 and 57 years old with level B1 in English as a foreign language. We used the computer room at school. For the 120 minute lesson we needed The game amanita-design.net , online dictionary www.leo.org and verb wheel 4foot30.com      

First I introduced the game, the dictionary and the verb wheel  and made teams. Then I handed out papers with questions on the game. The questions had to be answered as students played along. Read how it went.

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Related Items

 

Samorost 1 Level A2

This time I had a group of 12 students between 17 and 22, 11 males and one female. Level A2.  The target was to review writing (simple past) We played Samorost 1 amanita-design.net

I introduced the verb wheel 4foot30.com and the online dictionary leo.org first. I then showed the  beginning of the game on the big screen until the gnome flies to the other planet, later students had to turn their computers on and finish the game.

 I went round giving handouts and helping with questions. The handouts consisted of screenshots of the game with seven pictures and three questions to each picture in simple past and simple present.

Read more...

Who applies Mobile Learning?

 Many schools have been using mobile devices to teach. Some schools even have their own apps. Universities rely on Mobile Learning because of the advantages. Primary schools use mobile devices because they have proved to be useful in many ways, for example for disabled kids. Many schools talk about their experiences with Mobile Learning and their positive results. But what do students think? Do they have a different view of Mobile Learning or even further ideas on how can Mobile Learning help us in future? One student explains why Mobile Learning should be standard learning. All in all, we can summarize: Mobile Learning is the future.